

In September 1974, Atari announced a merger with Kee, which went into effect a month after the release of the game. The game's cabinet was designed by Peter Takaichi. It was created as part of Bristow's vision to move the company away from only producing copies of Atari's games into also developing original titles. Tank was designed by Steve Bristow, who had previously worked with the founders of Atari on Computer Space, the first arcade video game, and was developed by Lyle Rains.

The winner is the player with more points when time runs out, with each game typically one or two minutes long.

The destruction of a tank from a mine or shell earns the opposing player a point, and tanks reappear after being destroyed. Each player controls their tank with a pair of joysticks, moving them forwards and back to drive, reverse, and steer, and firing shells with a button to attempt to destroy the other tank. In the game, two players drive tanks through a maze viewed from above while attempting to shoot each other and avoid mines, represented by X marks, in a central minefield. It was one of the few original titles not based on an existing Atari property developed by Kee Games, which was founded to sell clones of Atari games to distributors as a fake competitor prior to the merger of the two companies. Tank is an arcade game developed by Kee Games, a subsidiary of Atari, and released in November 1974.
