

There are two playable stages with four bosses each and a maximum duration of 30 minutes per run. “The core mechanics and the general structure of the game are pretty much finished.

What is the current state of the Early Access version? We want to provide a longer meta progression, improve balancing based on playtests and player feedback and polish the experience overall.” This would also include unique and bespoke mechanics for specific characters and items. “Our intention is to increase the replayability in the final version, specifically by an increased number of player characters, stages, quests, and items. How is the full version planned to differ from the Early Access version? This timeframe may vary, depending on how the game is received and on the ideas we might have along the way.” “Our plan is to stay no longer than 6 months in Early Access. For us this is only possible in an Early Access environment.”Īpproximately how long will this game be in Early Access? With so many moving parts we require the continuous feedback of a larger player base to make it the best game experience it can be. The game contains rpg elements that make this kind of depth possible: character stats, items, monsters, quests, abilities, you name it.

We want the game to provide a genuine depth in character builds and meta progression. “Even though the core gameplay of Halls of Torment appears to be simple, there’s a lot going on in its underlying design.
